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Search for the Emperor's Treasure

#2919BGG ↗

1981 · 2-10 players · 60min · weight 1.76 · 206 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2919
Name
Search for the Emperor's Treasure
Year
1981
Rank
9002
Min players
2
Max players
10
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.7619
Num weights
21
Bayes avg
5.60777
Average
6.95709
Users rated
206
Num owned
363
Wanting
34
Wishing
97
Num comments
120
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Chit-Pull SystemPick-up and DeliverPlayer EliminationPoint to Point MovementRoll / Spin and MoveVariable Player Powers
Categories (5)
AdventureEconomicExplorationFantasyFighting
Description (1627 chars)

Originally published in issue #51 (July 1981) of Dragon Magazine. A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters. The Emperor's six magic artifacts are both high-powered magic items and a countdown clock, as when enough have been found, the game ends. (Exactly how many depends on number of players.) Treasure, encounters and equipment are all randomized with chits in three cups. Characters obtain them by fighting monsters or lucky die rolls on result charts associated with various board locations (e.g., castles, villages, The Wizard's Tower, The Pirate Lair, etc.). Not all encounters are monsters -- some are travelers who will bestow treasure upon completion of quests, others are annoyances, and there's even Imperial Guard patrols looking to confiscate the Emperor's Treasure. Terrain types are a key strategy feature, as a player whose current location's terrain doesn't match the encounter drawn can bestow it on someone else who does. So a character in rugged forest or mountains can get stuck fighting several monsters in succession during other players' turns. A surprising amount of flavor is included for a magazine game. There's an assortment of magic spells, ranged and close combat, magical weapons & armor, damsels in distress, evil wizards, a volcanic demon, even a wandering elephant. A significantly revised version was published as part of The Best of Dragon Magazine Games.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.