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Hour of Need

#289467BGG ↗

2021 · 1-4 players · 120min · weight 2.91 · 220 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
289467
Name
Hour of Need
Year
2021
Rank
7417
Min players
1
Max players
4
Playing time
120
Min playtime
30
Max playtime
120
Avg weight
2.9091
Num weights
11
Bayes avg
5.65213
Average
7.30091
Users rated
220
Num owned
500
Wanting
30
Wishing
164
Num comments
67
Fetched at
Sat May 02 2026 16:43:09 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Cooperative GameScenario / Mission / Campaign GameVariable Player Powers
Categories (2)
DiceMiniatures
Description (1480 chars)

The pages of Modern-day Saga Comics are filled with heroes and villains doing battle across both reality and the shared inter-dimensional space of the Astrallacy. While nefarious villains seek power and material wealth, valiant heroes fight to defend those that are caught in the middle of these epic conflicts—it is these everyday people that make reality worth fighting for, and now is their hour of need! Hour of Need is a cooperative game of comic book action for 1–4 players (or up to 6 players with available expansions). Designed by Adam and Brady Sadler, Hour of Need is the latest installment in their line of Modular Deck System (MDS) games. Set in an original world inspired by modern comic books, Hour of Need puts players in the roles of diverse heroes attempting to thwart dangerous villains from carrying out nefarious deeds! In each game of Hour of Need, players will need to use their chosen hero decks to tactically solve problems and thwart their chosen villain's schemes, as presented by the chosen issue deck and board. Utilizing simultaneous turns that provides the framework for collaborative strategy, players have to work together to reveal the villain and prepare for the final showdown! Featuring fast gameplay, highly-detailed miniatures, and a variety of modular fixed decks for heroes, villains, and issues, Hour of Need lets players create their own comic book stories in the MDS Comics world! —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.