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Liftoff!

#2853BGG ↗

1989 · 1-4 players · 300min · weight 2.91 · 223 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2853
Name
Liftoff!
Year
1989
Rank
9418
Min players
1
Max players
4
Playing time
300
Min playtime
45
Max playtime
300
Avg weight
2.9111
Num weights
45
Bayes avg
5.59893
Average
7.1583
Users rated
223
Num owned
436
Wanting
37
Wishing
122
Num comments
119
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingSimultaneous Action Selection
Categories (2)
Science FictionSpace Exploration
Description (1989 chars)

Liftoff! sees up to 4 players competing to be the first nation to land a man on the moon, and successfully return them home again. During the activity turn all players receive their current income, an event card which may help or hinder, and can buy new hardware (rockets / satellites / capsules etc), try and develop the reliability of systems they already have (by buying dice and adding the total to the current safety), hire astronauts, and secretly plan future missions. The launch phase sees players carrying out their missions in turn (as being first to achieve certain mission goals such as 'first man in space' is rewarded). The relevant hardware must be purchased, including a rocket powerful enough to lift the weight of the other items involved. The mission is carried out by following a series of steps, and rolling percentiles against the safety rating of specific items each turn - e.g. liftoff roll against rocket, orbital burn roll against space capsule, space walk roll against space suit etc. If a player fails a safety roll, the advanced game contains several possible failure outcomes (requiring one or more further rolls) ranging from a bulb failure to a catastrophic explosion, which will reset the safety factor of your equipment! Once missions are completed, players’ incomes are adjusted depending on successes / failures, and the next year begins. Multiple development options are available, with 1, 2, 3 and 4 man capsules, a shuttle, several rockets, a couple of lunar landers and many other items. Do you follow the US methodical strategy or do you develop a space shuttle in 1961 and glide to the moon? Challenge is to determine when to take risks to get the extra income boost, do you use an untested new rocket now, or do you hope your opponents haven’t planned the same mission as you giving you time for one more year of research? There is a new version of the game in the works, by designer Fritz Bronner. LIFTOFF! Race into Space 2.0

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.