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Armata Strigoi

#284751BGG ↗

2019 · 2-5 players · 90min · weight 2.23 · 195 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
284751
Name
Armata Strigoi
Year
2019
Rank
11637
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.2308
Num weights
13
Bayes avg
5.5657
Average
6.57456
Users rated
195
Num owned
587
Wanting
9
Wishing
121
Num comments
62
Fetched at
Sat May 02 2026 16:51:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Cooperative GameDeck, Bag, and Pool BuildingHand ManagementModular BoardSimultaneous Action SelectionVariable Phase OrderVariable Player Powers
Categories (4)
AdventureFantasyFightingMiniatures
Description (2141 chars)

The eternal struggle between vampires and werewolves is coming to an end. The last Vampire Master and his Apprentice, Strigoi from Wallachia, are dwelling in the ancient fortress of Tismana: a stronghold haunted by evil undead creatures. Nevertheless, the POWERWOLF — sons of the Legends of the Night and the Armenia Savage Army — the defenders of the "Real Truth", prepare for a last frantic assault knowing there are no alternatives to victory! Armata Strigoi is a game in which the Powerwolf win or lose as a team, but each player makes their own decisions about their actions and movements. Each player represents one of the Powerwolf heroes which assault the Strigoi’s fortress as a single pack. In order to win they have to defeat both Vampires. However, the two foes are initially invulnerable and their vitality is intrinsically linked to their dwelling fortress, thus, upon the demise of the first vampire the whole structure will start to crumble and collapse on itself, making the victory a race against time! The Powerwolf act collectively, but a pack of werewolves during a furious assault is not known to be a highly organized band that can devise and set up high-profile strategies and tactics. Hence, the players are forbidden from sharing details about their cards, though they can talk to each other, propose joint actions, or heal a comrade. Victory is achieved by defeating both Strigoi. To make them vulnerable, the Powerwolf must first collect Blood Points by decimating the fellow Creatures of the Night who haunt the fortress. During their quest, they can also collect weapons and magical artifacts. If one Strigoi perishes, the other immediately turns into a Supreme Master Vampire, making them even more lethal. At the same time, the fortress starts to crumble and collapse room by room. If both Strigoi are defeated, the Powerwolf pack wins the game. It is not an easy task, but let the hunt begin! -- Artwork credits: Original Illustrations by Zsofia Dankova Boardgame artwork by Paolo Vallerga Miniatures sculpted by Alan D’Amico - OrcoNero —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.