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Honey Buzz

#284742BGG ↗

2020 · 1-4 players · 90min · weight 2.72 · 8,703 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
284742
Name
Honey Buzz
Year
2020
Rank
469
Min players
1
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.7185
Num weights
238
Bayes avg
7.02577
Average
7.49377
Users rated
8703
Num owned
19763
Wanting
437
Wishing
4519
Num comments
1505
Fetched at
Sat May 02 2026 15:53:10 GMT+0000 (Coordinated Universal Time)
Mechanisms (20)
Action RetrievalContractsEnclosureEnd Game BonusesGrid MovementHexagon GridIncomeMarketMemoryModular BoardOpen DraftingPattern BuildingPieces as MapRaceResource to MoveSolo / Solitaire GameSquare GridTile PlacementVariable Set-upWorker Placement
Categories (2)
AnimalsEconomic
Description (1301 chars)

The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop. Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern, a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all, in the honey business, efficiency is queen. As you continually expand your hive, you'll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There's only so much nectar to go around, and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.