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Orconomics (Second Edition)

#283850BGG ↗

2022 · 2-5 players · 40min · weight 2.20 · 121 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
283850
Name
Orconomics (Second Edition)
Year
2022
Rank
14213
Min players
2
Max players
5
Playing time
40
Min playtime
25
Max playtime
40
Avg weight
2.2
Num weights
5
Bayes avg
5.54268
Average
6.56158
Users rated
121
Num owned
400
Wanting
11
Wishing
151
Num comments
44
Fetched at
Sat May 02 2026 16:54:15 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceAuction / BiddingDice RollingModular BoardWorker Placement
Categories (2)
EconomicFantasy
Description (1508 chars)

Hey Orc! Are you sad that the days of heroes are in the past? Do you feel upset that brave warriors such as yourself have no chance to use their fury and courage? If so, we have just the thing for you! Dive into the world of business, a vortex of competition, a fight to be the best. Build up your companies with your strong green hands and bargain to the bitter end with your rivals. Legends will be told of your glorious business ventures! Orconomics is a game for 2-5 players, competing against each other to establish Companies in ten industrial sectors. The game board assembles randomly for each new game. That gives a good replay rating as sectors will have different value and will affect each other. Companies in each industrial sector generate income or losses, and grant players abilities that can be used during the game. For example, a leader of a Totemology industry will get an ability to send a crisis to an opponent’s sector. That also gives a variety of tactic decisions. To win the game a player needs to be the first to found 10 companies on the game board or sometimes even less if they successfully fulfilled some business quests of Greed, Rage or Dare! What is new in Orconomics 2.0 version: victory condition is changed - new quest system is introduced activation of sector abilities are now directly bonded with influence cards sector abilities are completely reworked startup mechanics are fully reinvented —description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.