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Ghosts of Christmas

#281619BGG ↗

2019 · 3-4 players · 40min · weight 2.30 · 1,507 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
281619
Name
Ghosts of Christmas
Year
2019
Rank
2535
Min players
3
Max players
4
Playing time
40
Min playtime
40
Max playtime
40
Avg weight
2.3043
Num weights
23
Bayes avg
6.12491
Average
7.08545
Users rated
1507
Num owned
4119
Wanting
116
Wishing
589
Num comments
427
Fetched at
Sat May 02 2026 15:54:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Predictive BidTrick-taking
Categories (1)
Card Game
Description (1429 chars)

As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future. As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick. Even though you can play to the tricks in any order, the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks? Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players, the game is now over, otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game! —description from publisher Time Palatrix is a trick-taking game played in four rounds of three tricks each. First the cards are dealt out, and players bid on how many tricks they think they will win. Each player has a mat with three numbered spaces for cards, and on their turn plays a card in one of those spaces. If that card is the first to be played in that number space, it sets the suit for that space. Other players must follow suit on that space, or play on a different space. Once all three tricks are complete, the winners are determined, the cards are cleared, and the next round begins. Points are awarded if you correctly bid on the number of tricks you won. —user summary

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.