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Troia

#280201BGG ↗

2019 · 2-2 players · 40min · weight 1.83 · 198 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
280201
Name
Troia
Year
2019
Rank
9622
Min players
2
Max players
2
Playing time
40
Min playtime
30
Max playtime
40
Avg weight
1.8333
Num weights
12
Bayes avg
5.59529
Average
6.85535
Users rated
198
Num owned
417
Wanting
6
Wishing
102
Num comments
60
Fetched at
Sat May 02 2026 16:46:50 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Area Movement
Categories (3)
CivilizationFightingMythology
Description (1486 chars)

As Homer narrated in the Iliad, different Greek states had sieged the city of Troy for years as a punishment for the abduction of Helen of Sparta by Paris of Troy. Citizens of both sides made offerings to the deities to gain their favour in order to help, or to hinder, heroes on the battlefield. Players alternates turns offering to a chosen deity. That is, they must discard 1 or more cards from their hand until the offering is equal or greater than the number next to that deity (oriented to the active player) on the Olympus. At least one of the offerings must match with the chosen deity. After the offering, the player gains that deity’s favour. And so that player moves the deity to their closest location on the Olympus, moving the other deities one position if necessary. A deity grants their special ability immediately. Each hero is related to one deity. This connection is symbolised with an offering, which is different depending on the Greek or the Trojan side. The small offering represents the offering the opponent has on the other side. If, at the end of the turn, a player has 2 or more heroes on the opponent’s Protection area can build the troja horse (greek player) or advance Hector throught greek ships (trojan player) The Greek player wins the game immediately if they finish the Trojan Horse. The Trojan player wins the game immediately if they move the Hector/Paris token through the four sections. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.