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Red Star Rising: The War in Russia, 1941-1944

#27968BGG ↗

2007 · 2-2 players · 1200min · weight 3.26 · 224 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
27968
Name
Red Star Rising: The War in Russia, 1941-1944
Year
2007
Rank
7407
Min players
2
Max players
2
Playing time
1200
Min playtime
1200
Max playtime
1200
Avg weight
3.2553
Num weights
47
Bayes avg
5.65248
Average
7.47902
Users rated
224
Num owned
769
Wanting
45
Wishing
155
Num comments
141
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Chit-Pull SystemDice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (1712 chars)

Red Star Rising: The War in Russia 1941-1944, is a wargame of the Eastern Front in World War II from the German invasion of the USSR in June 1941 until the end of April 1944, when the expulsion of the Axis powers from the USSR was all but assured. One player plays the Germans and their allies (the Axis) and the other plays the Soviets. While paper and cardboard cannot possibly simulate a large-scale war, this game does attempt to model some of the significant aspects of the conflict, and also give the players an idea of the problems their historical counterparts faced. Masahiro Yamazaki has long been considered the East Front specialist in Japan. His games - including the excellent Stalingrad Pocket by the Gamers - have been enjoyed by English gamers since 1992. Now, for the first time, MMP is very proud to present his ultimate vision of the War in Russia. With over 10 years of development and expertise, Masahiro has culled all of his talents to give you the finest game on the entire Eastern Front of World War Two. Red Star Rising is part of the International Games Series (IGS) from Multi-Man Publishing (MMP). Using a variant of the popular Victory in the West chit pull system, but with some very novel twists, Masahiro presents the theater as never before. If the Soviet player can weather the Nazi storm, she will rise from the ashes and become the powerful enemy that defeated Germany. You will see the tables turn as in no wargame before. Game Scale: Turn: 2 weeks to 2 months Hex: 22 miles / 35 kilometers Units: Corps/Division for the Germans; Corps/Army for the Soviets Game Details: Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 3-30 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.