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Hamlet: The Village Building Game

#276086BGG ↗

2022 · 1-4 players · 100min · weight 2.94 · 2,766 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
276086
Name
Hamlet: The Village Building Game
Year
2022
Rank
2366
Min players
1
Max players
4
Playing time
100
Min playtime
25
Max playtime
100
Avg weight
2.9444
Num weights
90
Bayes avg
6.16045
Average
6.82644
Users rated
2766
Num owned
7555
Wanting
108
Wishing
1446
Num comments
726
Fetched at
Sat May 02 2026 15:54:32 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
MarketModular BoardNetwork and Route BuildingPick-up and DeliverSolo / Solitaire GameTile PlacementWorker Placement
Categories (3)
City BuildingEconomicMedieval
Description (1798 chars)

When you think of a Village builder you sometimes think of card tableaux or static hex tile grids. Think again! Lots of buildings, all with different shapes, all fitting together in interesting ways. One central Hamlet that the players contribute to, with its own self-forming demand and supply economy. Villagers walking through the Hamlet, delivering food to households and building resources to construction sites. And one day, the Church will finally be built, and the once-little Hamlet has become a fledgling town. Who will be the biggest benefactor when that happens? Including solo mode by Nick Shaw & Dávid Turczi —description from the designer Hamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game, players construct buildings that everyone can use to create materials, refine resources, earn money and make important deliveries to construct the Hamlet’s big landmark - the Church. The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal, this also creates a fluid economy, where players are always working hard to provide the village with the resources that are most needed. The game is designed by David Chircop (Petrichor, The Pursuit of Happiness). It plays between 1 to 4 players, with a solo mode currently being developed. It will be published by award winning studio Mighty Boards (Excavation Earth, Posthuman Saga).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.