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Rise & Fall

#275912BGG ↗

2024 · 2-4 players · 80min · weight 3.13 · 953 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
275912
Name
Rise & Fall
Year
2024
Rank
2466
Min players
2
Max players
4
Playing time
80
Min playtime
40
Max playtime
80
Avg weight
3.1346
Num weights
52
Bayes avg
6.14005
Average
7.77333
Users rated
953
Num owned
1490
Wanting
294
Wishing
1132
Num comments
253
Fetched at
Sat May 02 2026 15:54:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Area Majority / InfluenceContractsDeck, Bag, and Pool BuildingGrid MovementHexagon GridModular BoardMovement PointsPlayer EliminationSimultaneous Action SelectionTurn Order: ProgressiveVariable Set-up
Categories (2)
FantasyTerritory Building
Description (1313 chars)

Rise & Fall is a full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome. In this gorgeous land each player starts with a small tribe including a village, a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples, merchants and the precious highlanders, the only ones able to pass those astonishing cliffs. Rise & Fall is a very immersive and addictive game, easy to understand, with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table. The new players will enjoy the game for its “easy access” aspect. Since all the actions you can do are displayed on the six cards of a player’s deck, this makes the game really accessible right from the start, though players need to keep in mind that people think they can do the thing where the person can go. The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.