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Marine: 2002 – A Game of the First Lunar War

#2757BGG ↗

1979 · 2-6 players · 240min · weight 2.78 · 89 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2757
Name
Marine: 2002 – A Game of the First Lunar War
Year
1979
Rank
19871
Min players
2
Max players
6
Playing time
240
Min playtime
60
Max playtime
240
Avg weight
2.7778
Num weights
18
Bayes avg
5.51812
Average
6.15751
Users rated
89
Num owned
374
Wanting
7
Wishing
30
Num comments
63
Fetched at
Wed Apr 29 2026 05:37:44 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Dice RollingHexagon GridLine of SightModular BoardPaper-and-PencilScenario / Mission / Campaign GameSimulationThree Dimensional Movement
Categories (2)
Science FictionWargame
Description (717 chars)

Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there! Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability. Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.