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3D Labyrinth

#274205BGG ↗

2019 · 2-4 players · 30min · weight 1.43 · 156 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
274205
Name
3D Labyrinth
Year
2019
Rank
13859
Min players
2
Max players
4
Playing time
30
Min playtime
20
Max playtime
30
Avg weight
1.4286
Num weights
7
Bayes avg
5.54511
Average
6.30109
Users rated
156
Num owned
460
Wanting
6
Wishing
56
Num comments
37
Fetched at
Sat May 02 2026 16:57:44 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Map DeformationModular BoardNetwork and Route BuildingPoint to Point MovementSlide / PushSquare Grid
Categories (3)
Children's GameMazePuzzle
Description (1331 chars)

3D Labyrinth features gameplay familiar from the decades-old Labyrinth board game. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze. Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to their home space wins! What's new with 3D Labyrinth is that the game board has a 3D element, with players needing to go up and down levels as they travel through the maze, but a player can't jump more than one level at a time, so sometimes you'll be blocked from a treasure not due to a wall, but due to it being at the wrong height — or maybe you're at the wrong height. Either way, you need to figure out how to manipulate the maze to get the two of you together. Note that 3D Labyrinth is not the same as Labyrinth, which doesn't have a height element in the gameplay and which is aimed at younger audiences.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.