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Spire's End

#271754BGG ↗

2019 · 1-2 players · 120min · weight 2.03 · 1,035 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
271754
Name
Spire's End
Year
2019
Rank
2845
Min players
1
Max players
2
Playing time
120
Min playtime
15
Max playtime
120
Avg weight
2.0333
Num weights
30
Bayes avg
6.06115
Average
7.58277
Users rated
1035
Num owned
2503
Wanting
152
Wishing
1279
Num comments
302
Fetched at
Sat May 02 2026 15:54:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Action PointsCampaign / Battle Card DrivenCooperative GameDeck, Bag, and Pool BuildingDice RollingRole PlayingSolo / Solitaire GameStorytellingVariable Player Powers
Categories (8)
AdventureBookCard GameDiceExplorationFantasyFightingHorror
Description (1738 chars)

Spire's End is a solo and cooperative card game with enemy encounters, interactive story-driven scenarios, and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up, intuitive rules, and minimal components. No DM, no bookkeeping or character sheet. Just you, an oversized deck of cards, dice and cube markers. I am trying to harness my childhood entertainment, raw, analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D, Planet of the Apes, The Time Machine and Land of the Lost. There are hints of Zork, Monkey Island, and ’80s-’90s fanzines. It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics…, we will pretend it’s ahead of its time. It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost. You move through the game like a book. But in this case, it's a stack of ominous cards. Flip them over, make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat. To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense, close, ruthless battles. Higher risk garners greater rewards, but at a higher cost. Choose your actions carefully! This is a Six-Chapter adventure, each of which includes a major encounter, loot, choices, dice events and a lot of surprises!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.