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The Court of Miracles

#270956BGG ↗

2019 · 2-5 players · 40min · weight 2.06 · 912 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
270956
Name
The Court of Miracles
Year
2019
Rank
3932
Min players
2
Max players
5
Playing time
40
Min playtime
40
Max playtime
40
Avg weight
2.0625
Num weights
16
Bayes avg
5.89074
Average
6.92475
Users rated
912
Num owned
1622
Wanting
64
Wishing
384
Num comments
204
Fetched at
Sat May 02 2026 16:37:30 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceSecret Unit DeploymentWorker Placement
Categories (2)
BluffingMedieval
Description (1187 chars)

In The Court of Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris. Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path... At your turn, you may play a plot card, you have to place one of your (3) Rogue tokens, face down (secret ability), on any available spot in a neighborhood, and benefit from the effect of your spot (receive coins, draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood. When a neighborhood is fully occupied, settle a standoff revealing each player's Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you each time another player performs its action. You will be allowed to buy a 4th Rogue, cards or move the Penniless King Forward at the Renown Square. Unless the Penniless King reaches the last space of his path before, the first player to place their 6th Renown token wins. Otherwise, the player with the most Renown tokens placed on the board wins the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.