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300: Earth & Water

#267058BGG ↗

2018 · 2-2 players · 40min · weight 2.38 · 1,300 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
267058
Name
300: Earth & Water
Year
2018
Rank
2436
Min players
2
Max players
2
Playing time
40
Min playtime
40
Max playtime
40
Avg weight
2.3846
Num weights
52
Bayes avg
6.14579
Average
7.3595
Users rated
1300
Num owned
2672
Wanting
78
Wishing
479
Num comments
316
Fetched at
Sat May 02 2026 15:54:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Campaign / Battle Card DrivenDice RollingPoint to Point MovementSimulationTug of War
Categories (2)
AncientWargame
Description (1370 chars)

In 500 BC, Ionia rebelled against Persia's rule and Greece supported it. With this "foreign interference" as an excuse, the Persian empire decided to invade Greece. In 492 BC the Persian forces attacked Macedonia from land and sea. The Persians and the Greeks fought fiercely at Marathon, Thermopylae, and Salamis. Against the overwhelming forces of the Persian empire, the Greeks used superior tactics and "weapons" such as hoplites (heavy infantry) and triremes. The Greeks had also excellent leaders in times of crises and eventually prevailed over the Persians. 300: Earth & Water is a wargame for two players. One player controls the Greeks, gathered around the Athenians, and the other controls the Persians, fighting for the hegemony of the eastern Mediterranean. Through all five expeditions, each player aims to control more cities than their opponent. The game engine is a "card driven" system. Players raise armies and buy cards during production. Cards can be used to play an event or move an army or fleet. Events can provide advantages in battles or interfere with the enemy, but military action is paramount to win. Moreover, each game will change dramatically according the order the events occur. The rules are simple and the playing time is short, but both Greece and Persia have a wide range of strategies, so victory will challenge both players.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.