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Weimar: The Fight for Democracy

#265537BGG ↗

2023 · 4-4 players · 360min · weight 4.02 · 797 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
265537
Name
Weimar: The Fight for Democracy
Year
2023
Rank
2210
Min players
4
Max players
4
Playing time
360
Min playtime
180
Max playtime
360
Avg weight
4.0159
Num weights
63
Bayes avg
6.20378
Average
8.34605
Users rated
797
Num owned
1517
Wanting
165
Wishing
911
Num comments
197
Fetched at
Sat May 02 2026 15:54:27 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceCampaign / Battle Card DrivenDeck, Bag, and Pool BuildingMulti-Use CardsVariable Player Powers
Categories (3)
EconomicPoliticalWargame
Description (1837 chars)

On the 9th of November, 1918, the cold autumn air in Berlin is full of tension. The workers are planning to strike and since the city is full of troops, they do not know if they will survive that day. Three hours later, the German monarchy does not exist anymore, and the first German democracy is born. Weimar: The Fight for Democracy is a game about the major actors in the spectrum of the new Republic. The Social Democrats and the Conservatives are trying to defend the democracy. Communists and Nationalists are looking to overthrow the government and install their own regime. Will this infant Republic survive? Or will Germany — as in history — fall to the Nazis and become a lawless state? Or will there be a Union of Socialist German Republics? Weimar includes two major "battlefields": In public opinion, the parties struggle to influence the important political issues like the economy, the media, or foreign affairs. Winning these issues scores points and allows them to take significant decisions. At the same time, the parties try to control the streets and position their followers in the major cities of Germany for demonstrations, street fights, and actions taken by the paramilitary organizations. Weimar is a tense and exciting card-driven game (CDG) on a most interesting topic. Cards may be played for the event, for public opinion, or for actions in the street. In each of the six game turns, the parties play one agenda that defines their strategy for the turn (e.g., modifying their twelve-card play deck, defining issues, getting advantages in the streets). The goals of the parties are asymmetrical and contradictory. While the democratic parties score for stabilizing the state and removing poverty, the non-democratic parties score for coups and unrest. —description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.