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Rival Restaurants

#262114BGG ↗

2019 · 2-6 players · 60min · weight 2.21 · 1,779 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
262114
Name
Rival Restaurants
Year
2019
Rank
2200
Min players
2
Max players
6
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.2093
Num weights
43
Bayes avg
6.20699
Average
7.53986
Users rated
1779
Num owned
4483
Wanting
83
Wishing
853
Num comments
523
Fetched at
Wed Apr 29 2026 05:38:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Auction / BiddingContractsNegotiationReal-TimeSet CollectionSimultaneous Action SelectionTradingVariable Player Powers
Categories (1)
Party Game
Description (1432 chars)

Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth. Each day, players move through three phases: 1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen. 2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game, not just the people in their location. 3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points. In addition, each player controls a chef equipped with their own "chef power". Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards", that is, development cards that are typically for one-time use.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.