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Less Than 60 Miles

#259121BGG ↗

2019 · 1-4 players · 600min · weight 3.69 · 137 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
259121
Name
Less Than 60 Miles
Year
2019
Rank
8477
Min players
1
Max players
4
Playing time
600
Min playtime
180
Max playtime
600
Avg weight
3.6875
Num weights
16
Bayes avg
5.61963
Average
8.58431
Users rated
137
Num owned
510
Wanting
22
Wishing
123
Num comments
63
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Dice RollingEventsGrid MovementHexagon GridRatio / Combat Results TableSimulationZone of Control
Categories (2)
Modern WarfareWargame
Description (3978 chars)

"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, three Warsaw Pact Armies cross the Inner German Border and advance at full speed into the Fulda Gap. US V Corps, supported by West German 5 Panzer Division, start executing OPLAN 33001 – the CENTAG Defense Plan prepared and refined for decades – to accomplish the apparently impossible task of stopping 4000 Soviet Tanks before they reach the Rhine. Taking its roots from SPI’s Central Front and NATO: Division Commander, Less Than 60 Miles is the first of an operational simulation series focused on Command, Control and Communication. All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more. Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines. Moreover, this is (hopefully) the first module of the C3 Series, covering the whole NATO – Warsaw Pact conflict in Central Europe. Yes, the idea is to have the whole Central Front playable in a gigantic, unmanageable, mind-blowing campaign. Game Highlights 5 km per hex, 3 hours per game turn Regiment / Battalion sized ground units Detailed Order of Battle set in 1985 Close Air Support and Attack Helicopters Command, Control & Communication related problems Electronic and Intelligence Warfare Formation Leaders skills (or absence thereof) Artillery interdiction and Counter-Battery fire Chemical and Nuclear warfare Specific events for Warsaw Pact and NATO Random events to further increase battlefield chaos Two Campaign Games: "The Day That Never Comes", three Warsaw Pact Armies against US V Corps "One Minute to Midnight", all-out chemical and nuclear warfare after several weeks of tension and build-up Three Smaller Scenarios: "The Eleventh Hour", the first desperate hours of US 11th Armored Cavalry Regiment "Steps of Our Fathers", West German 5th Panzer Division finds itself on the main attack axis "Spearhead", US 3rd Armored Division must stop 8th Guards Army and send reinforcements North Game Components (1st edition) 98×55 cm matte plasticized map, covering US V Corps area of responsibility 1056 5/8″ matte plasticized counters (6 sheets with 176 counters) 40 Action and Event Cards 36 pages Rules Booklet 28 pages Scenarios & Designer’s Notes Booklet 2x 8 pages Charts & Tables booklets 4x Player Aid Charts (Ground combat Chart, US V Corps Order of Battle, Central Front Order of Battle, Time Track) 2x 10-sided dice 10x zipbags Game Components (2nd edition) 98×55 cm matte plasticized map, covering US V Corps area of responsibility 1056 5/8″ matte plasticized counters (6 sheets with 176 counters) 40 Action and Event Cards 24 pages Rules Booklet 24 pages Scenarios & Designer’s Notes Booklet 8 pages Field Manual (Examples) 2x 12 pages Charts & Tables booklets 5x Player Aid Charts (Ground combat Chart, CENTAG Sector 1 Order of Battle, Central Front Order of Battle, WP Time Track, NATO Time Track) 2x 10-sided dice 10x zipbags (from website and user's description )

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.