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Skytear

#259061BGG ↗

2020 · 2-4 players · 45min · weight 3.31 · 1,135 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
259061
Name
Skytear
Year
2020
Rank
3075
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
3.3148
Num weights
54
Bayes avg
6.01617
Average
7.7132
Users rated
1135
Num owned
2443
Wanting
68
Wishing
579
Num comments
334
Fetched at
Sat May 02 2026 15:55:08 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea Majority / InfluenceDeck, Bag, and Pool BuildingGrid MovementHand ManagementModular BoardOpen DraftingVariable Player Powers
Categories (5)
Card GameFantasyFightingMiniaturesVideo Game Theme
Description (1229 chars)

Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe. Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies' towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective. Skytear is diceless, instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections. With two maps, 32 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.