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Power Rangers: Heroes of the Grid

#258148BGG ↗

2019 · 2-5 players · 60min · weight 2.72 · 1,005 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
258148
Name
Power Rangers: Heroes of the Grid
Year
2019
Rank
3018
Min players
2
Max players
5
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.7188
Num weights
32
Bayes avg
6.02668
Average
7.85322
Users rated
1005
Num owned
2258
Wanting
62
Wishing
385
Num comments
252
Fetched at
Sat May 02 2026 15:55:02 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action PointsCooperative GameDice RollingHand ManagementVariable Player PowersVariable Set-up
Categories (5)
Comic Book / StripFightingMiniaturesMovies / TV / Radio themeScience Fiction
Description (2222 chars)

Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger, the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills, to the Yellow Ranger's Sabertooth ferocity, to the Blue Ranger's tactical mind, each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove! In each game, you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round, enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time? During play, Rangers must manage their actions and coordinate their defenses, moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot. During battle, each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health, with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight! As the Rangers defeat enemies and progress through the game, they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord! Each game reaches its climax with a confrontation with the enemy Master, a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes? —description from publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.