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Persian Gulf: Battle for the Middle East

#2580BGG ↗

1986 · 2-2 players · 300min · weight 3.48 · 228 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2580
Name
Persian Gulf: Battle for the Middle East
Year
1986
Rank
7447
Min players
2
Max players
2
Playing time
300
Min playtime
180
Max playtime
300
Avg weight
3.4815
Num weights
27
Bayes avg
5.6508
Average
7.37418
Users rated
228
Num owned
695
Wanting
28
Wishing
79
Num comments
85
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingGrid MovementHexagon GridMovement PointsSimulation
Categories (2)
Modern WarfareWargame
Description (2201 chars)

Persian Gulf: Battle for the Middle East: Persian Gulf uses the same rules as the other games in the Third World War series to show a different aspect of modern warfare operations in the deserts and mountains of the middle east. Persian Gulf includes a special "game within a game", covering the diplomatic, political, and military maneuvers by the Soviet Union and the United States in the Middle East before - and leading to - the general outbreak of the Third World War. Both sides try to gain control of the various Iranian factions and influence the other Middle Eastern nations. As the superpowers' confrontation continues, fighting breaks out between committed factions. Either side can decide to send troops to support their factions; the U.S. may send the Rapid Deployment Force while the Soviet Union may use its forces along its southern borders and in Afghanistan. Each move, however, escalates the conflict until the superpowers are directly fighting one another in the Middle East and their alliances in Europe are mobilizing for war. The four game maps cover the Persian Gulf region in detail. Centered on Iran and Iraq, the maps include bordering areas of Turkey, Saudi Arabia, the USSR, and Afghanistan. Mountains and sand dominate this area of the world, and wilderness rules show the effects of the scarcity of roads on military operations. Vying for control of the nations on these maps are the regional forces and those of the superpowers. These forces range greatly in capabilities: from the poorly-equipped and trained Iranian Revolutionary Guards and Soviet-controlled Afghan Army to the capable Turks to the elite Israeli and Jordanian intervention contingents. The Soviets have large forces available in their southern border regions and in Afghanistan. The small but strong U.S. RDF is on hand, and they can call on B-52 strikes for support. The rules cover the special political and military situations of the Middle East and the various Arab and Arab-Israeli rivalries are shown. Victory conditions take account of the oil resources of the Gulf. Additional rules allow Persian Gulf to be combined and played with the other three games in the Third World War series.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.