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Sierra West

#257066BGG ↗

2019 · 1-4 players · 60min · weight 2.98 · 1,649 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
257066
Name
Sierra West
Year
2019
Rank
3081
Min players
1
Max players
4
Playing time
60
Min playtime
40
Max playtime
60
Avg weight
2.9846
Num weights
65
Bayes avg
6.01455
Average
6.76946
Users rated
1649
Num owned
3336
Wanting
71
Wishing
707
Num comments
409
Fetched at
Sat May 02 2026 15:55:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (13)
Action QueueDeck, Bag, and Pool BuildingDice RollingEnd Game BonusesHand ManagementModular BoardOpen DraftingResource to MoveSet CollectionSolo / Solitaire GameTrack MovementWorker PlacementWorker Placement, Different Worker Types
Categories (4)
American WestCard GameEconomicExploration
Description (2849 chars)

In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step. Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics. The four included modules are: Apple Hill Gold Rush Boats & Banjos Outlaws & Outposts Overview of Play At the start of each turn, you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next, you will move your pioneers across their paths from left to right, performing a series of small actions. Common actions include: claiming cards from the mountain, building cabins, gaining resources, and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples, mining for gold, fishing, and fighting outlaws. As your pioneers complete their paths, they will gain access to the action spaces on the upper portions of your cards. On these, you will be able to exchange resources for to advance on the wagon trail and homestead tracks, or activate other special abilities unique to the mode. As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck, or a special card that is added to a face-up row at the mountain’s base. As this row extends, more of the mode’s opportunities and challenges come into play. For example, in Boats & Banjos mode, the row is a river that offers more fishing and gold panning options as time goes on. Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building. Includes solo mode by Dávid Turczi. —Description from the publisher Note: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods – Sierra West Promo Dice Settlers: Sierra West Promo

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.