1894 · 2-2 players · 20min · weight 1.86 · 213 ratings
BGG raw
Description (723 chars)
A two-player derivative of Whist where players spend the first half of the game playing tricks to improve their hand, then the second half playing out that hand. Only half the deck is dealt, and the game begins with additional series of 13 non-scoring tricks in which each trick determines how the top two cards of the draw deck are dealt to the players, the winner of each trick getting the top card (which is always revealed before the trick is played) and the losing player getting the second (hidden) card. The game is a quick to learn, easy to arrange, and fast-playing introduction to trick-taking games and serves as a good first step to learning to play Whist or Bridge for players unfamiliar with trick-taking.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.