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Viceroys

#2538BGG ↗

1986 · 1-7 players · 240min · weight 3.21 · 184 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2538
Name
Viceroys
Year
1986
Rank
12059
Min players
1
Max players
7
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.2143
Num weights
28
Bayes avg
5.56104
Average
6.45027
Users rated
184
Num owned
588
Wanting
19
Wishing
73
Num comments
89
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Grid MovementSquare GridVariable Player Powers
Categories (5)
ExplorationNegotiationPike and ShotRenaissanceWargame
Description (1105 chars)

This wargame details the worldwide European explorations and colonizations of the 15th and 16th centuries. The map is directly based on a "wrong" historical map. Event cards seem to cover just about every dimension of the period. The underlying game system also offers opportunity for strategy and negotiation as well as chaos. The seagoing players, Portugal, Spain, England, France, and the Dutch, each have national differences and advantages/disadvantages. This is also true for Russia and Turkey which can colonize overland. There is also provision for general European war. Multiple scenarios are provided. Also included are rules for 1 or 2 players which permit Spain and Portugal to participate as non-players. One interesting dimension of the game is the idea that each player also has a "job" within the game, from which he occasionally earns a little income. One of them was even The Rules Lawyer, in charge of resolving any disputes! In 1992, expanded to support 8 players, including China, with the Columbus expansion kit commemorating the 500th anniversary of Columbus' initial voyage.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.