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Expedition Luxor

#253763BGG ↗

2018 · 2-4 players · 45min · weight 1.25 · 193 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
253763
Name
Expedition Luxor
Year
2018
Rank
16114
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.25
Num weights
4
Bayes avg
5.53208
Average
5.92359
Users rated
193
Num owned
675
Wanting
2
Wishing
44
Num comments
81
Fetched at
Wed Apr 29 2026 05:35:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceGrid MovementTile Placement
Categories (2)
Abstract StrategyAncient
Description (913 chars)

The adventurers have set off from their camps to scout the surrounding land. Each temple and pyramid they find can reward them with valuable treasures as long as they have control over the tile at the end of the game. Of course, once found, no player wants to lose their newly discovered buildings, so use caution. The other players are aware of the opportunity that has arisen, and the newly gained fortune may be lost again just as quickly to another player. Expedition Luxor is a re-imagination of designer Rüdiger Dorn's older family game Robber Knights, with new artwork that fits the world of Luxor and bigger cardboard tiles than the original game. What were knights that conquered the surrounding land are now adventurers who discover temples and pyramids to claim the treasures within. Whoever places their landscape tiles and adventurers most skillfully throughout the game will be the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.