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Combat! Volume 1

#253652BGG ↗

2019 · 1-1 players · 360min · weight 3.47 · 472 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
253652
Name
Combat! Volume 1
Year
2019
Rank
4083
Min players
1
Max players
1
Playing time
360
Min playtime
120
Max playtime
360
Avg weight
3.4717
Num weights
53
Bayes avg
5.87182
Average
8.35263
Users rated
472
Num owned
1566
Wanting
122
Wishing
602
Num comments
180
Fetched at
Sat May 02 2026 16:38:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Campaign / Battle Card DrivenDice RollingHexagon GridSecret Unit DeploymentSimulationSolo / Solitaire Game
Categories (2)
WargameWorld War II
Description (1639 chars)

Combat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each of the player’s friendly teams and may have other effects depending on the card. After this the player will assign orders to each character on his side. This will determine the actions that the character can take this turn. Once all of the friendly characters have orders assigned to them the player will draw an Enemy AI Card for each enemy team with alerted characters on the board. These cards will determine the Initiative value for each enemy character and the Order that they will receive. The Order determines the actions that an Enemy Character will take that turn. The game turn is then played through in 4 Impulses. From the lowest initiative value to the highest each Character (Friendly and Enemy) each Character will perform the action specified on their Order counter. All Characters will act on Impulse 1 before moving to Impulse 2, then Impulse 3 and finally Impulse 4. At the end of the turn all Orders are removed and the played cards returned to the respective decks. With multiple maps and nearly a 800 counters Combat! will keep you entertained for years to come. There was a counter printing problem in the first copies, but that was corrected with replacements long ago; any copy you buy should have correct countersheets. Scale: - 10 yards per hex

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.