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Cthulhu: Death May Die

#253344BGG ↗

2019 · 1-5 players · 120min · weight 2.50 · 16,795 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
253344
Name
Cthulhu: Death May Die
Year
2019
Rank
54
Min players
1
Max players
5
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
2.4969
Num weights
489
Bayes avg
7.76081
Average
8.18111
Users rated
16795
Num owned
28171
Wanting
741
Wishing
8301
Num comments
2586
Fetched at
Wed Apr 29 2026 05:41:12 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea MovementCooperative GameDice RollingRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameVariable Player Powers
Categories (5)
FantasyFightingHorrorMiniaturesNovel-based
Description (1053 chars)

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.