2006 · 2-10 players · 10min · weight 1.20 · 132 ratings
BGG raw
Description (1020 chars)
The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw cards from the draw pile until they are able to place a card. Wild and special cards spice things up a bit. Additionally, when playing their penultimate card from their hand, players must shout 'UNO' or face a forfeit of drawing two further cards. WHAT MAKES THIS DIFFERENT FROM TRADITIONAL UNO: Victory Lap Card. When played, each player puts their hand face down on the table and passes it to the next player. Only the player of the victory lap card gets to look at the hand in front of them, which they choose to either keep or pass. If they keep passing, the hands keep getting passed around, until the Victory Lap player selects a hand to keep. Play then continues with all players adopting the new decks they now have in front of them.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.