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Quicksand

#2518BGG ↗

1989 · 2-4 players · 30min · weight 1.06 · 158 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2518
Name
Quicksand
Year
1989
Rank
29739
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.0625
Num weights
16
Bayes avg
5.46087
Average
4.92152
Users rated
158
Num owned
343
Wanting
3
Wishing
26
Num comments
73
Fetched at
Wed Apr 29 2026 05:49:30 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Roll / Spin and Move
Categories (3)
AdventureExplorationRacing
Description (1118 chars)

The object of the game is to be the first player to get your adventurer around the board from START to the finish line back at CAMP. Along the way, you’ll encounter Mudslides that may set you back and hanging vines that may swing you ahead. You’ll try to grab onto Handholds and land on Safe Rocks to keep your man high and dry. Because all along the track, Quicksand pits lie in wait to suck your adventurer down, down, down --piece by piece by piece! And you’ll always keep an eye out for the sneaky Alligator that lurks in the swamp --and on the special Quicksand die-- ready to scare an unlucky player backwards on the track. The player pawns represent a mustachioed archetypical British explorer, and they're in parts. To represent your sinking into the quicksand, you remove his feet, then his waist, and so on until only the pith helmet remains! You actually start already partially mired (by an initial die roll); every turn you move forward a number of spaces given by your height, plus an optional movement die. You can never sink more than hat-deep (so you cannot be eliminated).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.