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Why

#2487BGG ↗

1958 · 2-4 players · 45min · weight 1.22 · 117 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2487
Name
Why
Year
1958
Rank
23109
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.2222
Num weights
9
Bayes avg
5.50845
Average
5.74316
Users rated
117
Num owned
419
Wanting
11
Wishing
37
Num comments
79
Fetched at
Wed Apr 29 2026 05:40:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Roll / Spin and MoveSet CollectionTrading
Categories (3)
MemoryMovies / TV / Radio themeMurder / Mystery
Description (1676 chars)

"Alfred Hitchcock presents...The Game of Why" Once upon a time, six people on their way to a costume party took shelter from a storm in a haunted house...And were never seen alive since. But they still haunt the house. You must try to find out who was murdered, by what means and why. The cards include Motive cards, No Clue cards and a single "It's a Mystery to Me" card. In addition, there are cards that can be assembled side by side to form larger pictures: the six guests (Cleopatra, Napoleon, etc. --they were costumed, you see; in four pieces), four weapons (also in four pieces) and Alfred Hitchcock (in six pieces). Seven cards are dealt to each player, the rest into the house's rooms. You enter a room by exact count, except that a 7, 11 or doubles allows you to go directly to the spot of your choice. When you reach a room, you pick up the top card there and discard either it or another card from your hand to the "Lawn" --off the board. These cards are laid face down without overlapping each other but are shown to the other players as they're laid down. Later, you may try to recover a Lawn card by showing a card from your hand of the appropriate type (a piece of a guest, for example) and then pointing to a Lawn card and picking it up. If you remembered right, you may repeat the procedure. You can also claim cards from other players by meeting them in the house and "accusing them" of withholding a particular card (this is what the No Clue cards are defence for). Once the rooms are empty, everyone gathers in the hall and play is speeded up. First player to assemble a Ghost, Weapon and Motive OR Alfred and "It's a Mystery to Me" wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.