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Waste Knights: Second Edition

#247585BGG ↗

2021 · 1-4 players · 180min · weight 2.96 · 1,294 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
247585
Name
Waste Knights: Second Edition
Year
2021
Rank
2529
Min players
1
Max players
4
Playing time
180
Min playtime
90
Max playtime
180
Avg weight
2.962
Num weights
79
Bayes avg
6.12662
Average
7.50085
Users rated
1294
Num owned
3390
Wanting
131
Wishing
1208
Num comments
378
Fetched at
Wed Apr 29 2026 05:36:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Cooperative GameDice RollingNarrative Choice / ParagraphOpen DraftingPick-up and DeliverRole PlayingScenario / Mission / Campaign GameStorytellingVariable Player Powers
Categories (3)
AdventureExplorationScience Fiction
Description (1834 chars)

Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters. The game is adventure-based, with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure, some are generic, but all enable the players to immerse themselves in the setting and make decisions that change the world around them. Each knight (player) has 2 actions at their disposal, which basically enable them to travel around the continent in their Vehicle, explore the area for ever-dwindling Resources (Fuel, Ammo, Meds), or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals. However, the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op, others competitive, others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot, not the rules. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.