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Königsberg: The Soviet Attack on East Prussia, 1945

#246873BGG ↗

2018 · 1-3 players · 480min · weight 2.20 · 218 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
246873
Name
Königsberg: The Soviet Attack on East Prussia, 1945
Year
2018
Rank
6349
Min players
1
Max players
3
Playing time
480
Min playtime
240
Max playtime
480
Avg weight
2.2
Num weights
15
Bayes avg
5.69613
Average
7.98096
Users rated
218
Num owned
623
Wanting
21
Wishing
127
Num comments
113
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Chit-Pull SystemDice RollingHexagon GridZone of Control
Categories (2)
WargameWorld War II
Description (1470 chars)

Konigsberg: The Soviet Attack on East Prussia, 1945 simulates the Soviet Attack by the 2nd and 3rd Belorussian Fronts on elements of Army Group Center in January, 1945. Each corps and army is represented by an activation chit and each side has a limited number of activation's they can use in a turn. This leads to players uncertain as to when or if formations will move or fight when they want. The Soviets offensive is mobile but quickly out paces its infantry and HQ's, random events can ground the Soviet Air Force or Stalin may intervene and delay some formations. The Germans units get hit hard and each move is critical to blocking the Soviets from the critical cities of Elbing and Konigsberg. Your motorized formations can be hit by no gas or the Gross Deutchland could withdraw when you need these units to defend a critical location. Can you replicate the epic defense of Konigsberg or will the Soviet onslaught win the day? Game Scale: Game Turn: 2 days Hex: 5 miles / 8 kilometers Units: Kampfgruppe to Corps Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 12-page Konigsberg rulebook One Cover Sheet/Player Aid Card One Plastic zipper bag Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours Note: Players will need to provide one 6-sided die and one container with which to draw out Command & Activation chits.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.