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Dȗhr: The Lesser Houses

#246508BGG ↗

2018 · 4-6 players · 30min · weight 2.60 · 120 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
246508
Name
Dȗhr: The Lesser Houses
Year
2018
Rank
14413
Min players
4
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.6
Num weights
5
Bayes avg
5.54142
Average
6.41242
Users rated
120
Num owned
374
Wanting
44
Wishing
126
Num comments
56
Fetched at
Wed Apr 29 2026 05:35:15 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Hand ManagementTake ThatTradingVariable Player Powers
Categories (4)
BluffingCard GameFantasyNegotiation
Description (2055 chars)

The monolithic city-state of Dûhr is at once a crucible of emerging and forgotten cultures, a cynosure of commerce, and a titan of military might. Its Great and Lesser Houses rise and fall with the whims of its Family Royal, the Sovereign House Kythidûhr. Amidst the festivals of summer, House Kythidûhr announced its intent to elevate one of Dûhr’s Lesser Houses to Great House status. By autumn’s frosts, the Lesser Houses were deeply embroiled in a fierce battle for the coveted title. Not with soldiers, for that would waste blood and gold, but with the most insidious of political weapons: suspicion and scandal. They attacked each other with aspersions and calumny, well devised and craftily exploited, designed to erode the social standing of their rival Houses and thereby remove them from contention. Dûhr: The Lesser Houses accommodates 4 to 6 players. Each player is the master of a Lesser House of Dûhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each other’s House, or activate their own House’s unique ability to affect cards already placed. The accumulation of suspicion and scandal cards on a House card erodes the populace’s favor for that House by raising suggestions of wrongdoing or embroiling it in scandals that incite public outrage. All Houses begin the game without any suspicions or scandals and favored by the people of Dûhr. When a House accumulates a combined total of 5 suspicion and/or scandal cards, that House falls into disfavor with the populace. If a disfavored House ever has 3 or more revealed scandal cards, the House becomes vilified. The game ends immediately when the number of favored Houses remaining is 1 or none. Whoever has the highest score at that point wins the game. It is possible for a disfavored or vilified House to outscore a favored House and win the game! Pronunciation note: pronounce "û" in "Dûhr" like the "oo" in "doom."

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.