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Chocolate Factory

#240567BGG ↗

2019 · 1-4 players · 90min · weight 2.86 · 2,448 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
240567
Name
Chocolate Factory
Year
2019
Rank
1908
Min players
1
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.8571
Num weights
91
Bayes avg
6.28609
Average
7.04615
Users rated
2448
Num owned
3170
Wanting
152
Wishing
1003
Num comments
520
Fetched at
Sat May 02 2026 15:54:12 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsBiasContractsEnd Game BonusesOpen DraftingResource QueueSlide / Push
Categories (2)
EconomicIndustry / Manufacturing
Description (1568 chars)

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience. Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game. During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers). Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile. Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.