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Dark Nebula

#2388BGG ↗

1980 · 2-2 players · 180min · weight 2.29 · 201 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2388
Name
Dark Nebula
Year
1980
Rank
11714
Min players
2
Max players
2
Playing time
180
Min playtime
90
Max playtime
180
Avg weight
2.2903
Num weights
31
Bayes avg
5.56468
Average
6.46567
Users rated
201
Num owned
598
Wanting
34
Wishing
77
Num comments
105
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Dice RollingEventsGrid MovementHexagon GridModular BoardMovement PointsPoint to Point MovementSimulationVariable Set-up
Categories (5)
EconomicExplorationScience FictionSpace ExplorationWargame
Description (1241 chars)

Dark Nebula has 8 small map-boards representing sectors of about six or so Star systems. The boards are placed randomly at the start of the game by both players one at a time, to their own advantage. The game is played in turns with each player's turn having a number of phases. Get the money you earn from your star systems, move your ships and combat, a reaction from your opponent (which has some restrictions), a final move and combat by you, then it is the other players turn. The object of the game varies with the board placement, but basically you need to control your opponents Home-World for a number of turns.. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. The game plays quite fast because the rules, while badly referenced (typical of GDW), are quite straight forward (medium simple). You need to get some card and mount the boards, but the boards themselves are nice enough. The counters are standard fare, but have no printing on the back to show disrupted units. The system is based on that used in Imperium: Empires in Conflict – Worlds in the Balance.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.