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Electronic Talking Mystery Mansion

#2343BGG ↗

1995 · 2-4 players · 45min · weight 1.40 · 207 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2343
Name
Electronic Talking Mystery Mansion
Year
1995
Rank
12219
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.4
Num weights
15
Bayes avg
5.55918
Average
6.45242
Users rated
207
Num owned
500
Wanting
12
Wishing
65
Num comments
89
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Categories (4)
DeductionElectronicExplorationMurder / Mystery
Description (937 chars)

While this may have intended to be just an electronic update of the earlier Milton Bradley game, Electronic Talking Mystery Mansion ends up being a very different game. Instead of a modular board, the board is fixed but the content of the rooms is variable. Gone is the need to collect the right Search cards. Instead players can search any item they like. The electronic organizer tells the players what clues they find. Some information is given to everyone, other information is just given to the active player. Players deduce the location of the money based on the clues they find, and have to collect the correct clue cards (one item, one person) out of the 12 possible in order to obtain the money and win the game. The changes from the earlier board game: no search cards, no chests to drag out of the house, fewer hiding spots, and fewer clue cards, makes this version play much quicker and feel quite a bit lighter.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.