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Charlemagne, Master of Europe

#232924BGG ↗

2017 · 1-1 players · 180min · weight 3.10 · 218 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
232924
Name
Charlemagne, Master of Europe
Year
2017
Rank
7421
Min players
1
Max players
1
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.0952
Num weights
21
Bayes avg
5.65206
Average
7.42211
Users rated
218
Num owned
645
Wanting
80
Wishing
358
Num comments
130
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Chit-Pull SystemDice RollingPoint to Point MovementSimulationSolo / Solitaire Game
Categories (2)
MedievalWargame
Description (1774 chars)

Description from the publisher: At the age of twenty-nine, Charles I became sole ruler of the Frankish Empire. What he did with that power over the course of the next forty-plus years is the stuff of legend. His unparalleled achievements in warfare, diplomacy, administration, and culture led to the sobriquet Carolus Magnus: Charles the Great: Charlemagne, King of the Franks and of the Lombards, and Emperor of the Romans. In this solitaire strategy game, you assume the Frankish throne, and seek to duplicate - or exceed - Charlemagne's singular genius, while hopefully avoiding some of his mistakes, such as the famous defeat at Roncevaux (immortalized in the Song of Roland). As you conquer new territory and incorporate it into your empire, you'll need to contend with rebels and palace intriguers. Building public works and patronizing the Carolingian Renaissance will increase your prestige and wealth. Along the way you'll need to win the support of the papacy, buy off Viking marauders, convert the pagans in Saxony, contend with incursions from Al-Andalus, build a powerful army, and maintain detente with the Byzantine Empire. Gamers who are familiar with the game Agricola, Master of Britain will find many similarities between it and Charlemagne: Master of Europe, though this is a longer and more complex game, with its own nuances. The core mechanism of cup adjustments is of course alive and well. Chits representing enemy units reside in one of three cups representing how they feel about your rule: Friendly, Unfriendly, or Hostile. Chits are drawn from the hostile cup and placed on the map, manifesting themselves as overt challenges to your rule. Every action you take will subtly change their stance, blindly moving chits from one cup to another.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.