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Rick and Morty: 100 Días

#232827BGG ↗

2017 · 2-4 players · 70min · weight 2.73 · 147 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
232827
Name
Rick and Morty: 100 Días
Year
2017
Rank
14378
Min players
2
Max players
4
Playing time
70
Min playtime
45
Max playtime
70
Avg weight
2.7273
Num weights
11
Bayes avg
5.54156
Average
6.39576
Users rated
147
Num owned
493
Wanting
10
Wishing
30
Num comments
38
Fetched at
Wed Apr 29 2026 05:35:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action QueueOpen DraftingWorker Placement
Categories (2)
Movies / TV / Radio themeScience Fiction
Description (1409 chars)

Wubba lubba dub dub... In Rick and Morty: 100 Días, the goal is to have more points than anyone else when the game ends. These points will be achieved mainly by closing dimensions, but also the characters and objects that we find in our interdimensional travel will give us points of victory. On each turn, one dimension will be the active dimension, which will indicate the turn order. Players will place their characters in the dimensions in a hidden way. Then, the figures are placed on the board, and the first player will begin to perform his actions, one per turn. When all the players pass, the adventure phase ends and the harvesting phase begins, with players obtaining the resources of the dimensions in which their characters are located. But beware, the rival characters made this task difficult. Finally the discard phase, you can have a maximum of seven cards in the hand. There are cards of various types: Character cards, which can have a continuous effect or come into play; objects, which we can use whenever we want; actions and places, some very potent that are discarded once used; and reactions, to nullify the actions of other players or just annoy them. The game ends when a player after closing a dimension cannot place a new dimension tile. The round ends and the points are counted, the one with the most points between dimensions, objects and characters wins the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.