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Autumn For Barbarossa

#232139BGG ↗

2017 · 2-2 players · 360min · weight 2.37 · 213 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
232139
Name
Autumn For Barbarossa
Year
2017
Rank
7320
Min players
2
Max players
2
Playing time
360
Min playtime
180
Max playtime
360
Avg weight
2.3684
Num weights
19
Bayes avg
5.65528
Average
7.48239
Users rated
213
Num owned
811
Wanting
15
Wishing
73
Num comments
146
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingGrid MovementHexagon GridRatio / Combat Results TableSimulation
Categories (2)
WargameWorld War II
Description (1919 chars)

Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. It that was first published in Special_Ops magazine #7 (2017). Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.