1990 · 3-6 players · 20min · weight 1.29 · 199 ratings
BGG raw
Description (566 chars)
Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.