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Kasserine: Rommel's Battle for Tunisia, 1943

#2298BGG ↗

2001 · 1-2 players · 120min · weight 3.36 · 170 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2298
Name
Kasserine: Rommel's Battle for Tunisia, 1943
Year
2001
Rank
9275
Min players
1
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.3636
Num weights
33
Bayes avg
5.60198
Average
7.14676
Users rated
170
Num owned
598
Wanting
28
Wishing
64
Num comments
86
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (2709 chars)

Kasserine: Rommel's Battle for Tunisia, 1943, is an operational-level game of the WWII German and Italian offensive in central Tunisia that took place in February 1943. The Battle of Kasserine Pass in Tunisia, 1943, as Rommel's veteran Panzerarmee withdrew into Tunisia from Libya during 1943, Axis command thought it had a realistic chance to reverse their fortunes in Africa by skillful counter-offensive. On Valentine's Day, the most dangerous of these began. As the Axis player, put on Rommel's goggles and guide your mobile and highly efficient German troops to a major victory that could change the war. As the Allied player, take up your binoculars and assemble your powerful, yet fragile, allied army of Americans, British, and French to decisively defeat the "Desert Fox." You command the tanks, artillery, infantry, and aircraft that decided this fateful battle. The system is an amalgamation of Vance von Borries's Invasion: Sicily (including the extremely importantly efficiency ratings) and East Front System (Typhoon; Barbarossa Trilogy), with some accommodation for the smaller scale; the game should be quite familiar to veterans of these games. The game features the best existing detailed Order of Battle developed from extensive research by an international team. Game units include commandos, engineers, HQs, motorcycle troops, a wide variety of tanks including Tiger tanks, the dreaded German 88mm flak guns, and a variety of aircraft. Experienced players will find most game mechanics to be familiar and the newcomer will find help from the many examples of play. Featured items include ranged artillery and artillery fire nets, combat coordination, defender reaction and counter-attack, and minefields. All units are also rated for efficiency. Scenarios: Faid Pass - 30 January to 1 February, 6 turns, centered on the Faid Pass quadrant. [...] Kasserine Campaign - 14 to 23 February, 20 turns, full map. [...] The Axis Decide - 19 to 23 February, 10 turns, full map. [...] Thala - 21 to 23 February, 6 turns, the western half of the map. [...] Red Bull at Fondouk Pass - 27 to 29 March, 5 turns, centered on the Fondouk Pass area. [...] Second Battle of Fondouk - 8 to 9 April, 4 turns, centered on the Fondouk Pass area. [...] Game Scale: Game Turn: 12 hours Hex: 2 miles / 3.2 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (420 1/2" counters) One 32-page Kasserine rulebook Seven dual-side printed Player Aid Cards Three single-side printed Player Aid Cards One 10-sided dice Solitaire Suitability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.