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Kaiju Crush

#228425BGG ↗

2017 · 2-4 players · 45min · weight 2.00 · 189 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
228425
Name
Kaiju Crush
Year
2017
Rank
12708
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2
Num weights
2
Bayes avg
5.55437
Average
6.31492
Users rated
189
Num owned
531
Wanting
5
Wishing
63
Num comments
66
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Modular BoardPattern BuildingRock-Paper-Scissors
Categories (2)
FightingTerritory Building
Description (1624 chars)

Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board. In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.