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Smolensk: Barbarossa Derailed

#225610BGG ↗

2018 · 1-2 players · 4560min · weight 4.00 · 190 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
225610
Name
Smolensk: Barbarossa Derailed
Year
2018
Rank
6850
Min players
1
Max players
2
Playing time
4560
Min playtime
120
Max playtime
4560
Avg weight
4
Num weights
8
Bayes avg
5.67475
Average
8.16553
Users rated
190
Num owned
830
Wanting
38
Wishing
148
Num comments
92
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (2664 chars)

Description from the publisher: Smolensk: Barbarossa Derailed is the latest release in the Operational Combat Series (OCS), covering the campaign along the Moscow highway in the summer of 1941. These actions set the stage for the Wehrmacht’s autumn drive on the Soviet capital, and many historians believe the bitter fighting here ultimately doomed the Axis to failure in Russia. The game begins on 8 July with Barbarossa still in high gear. In August, the advance stalls as Hitler diverts most of the panzers from the map to forces around Leningrad and Kiev. Soviet counteroffensives will push Army Group Center close to the breaking point by game’s end on 8 September. The asymmetry of the two armies will be familiar to veterans of past OCS campaigns, especially Guderian’s Blitzkrieg II. There is the expected qualitative difference in typical Action Ratings, along with stark contrasts in logistical capabilities and replacement rates. There also some unique twists in the situation, including: Three of the panzer divisions are getting their first taste of combat, so their Action Ratings are reduced. The rivalry between Heinz Guderian and Hermann Hoth makes it difficult for these generals to coordinate their panzer armies, and might prevent the ring from closing around Smolensk. Soviet tank divisions are shown for the first time. They pack a wallop, but their quality leaves a lot to be desired. The Soviet 1st Motorized Division is presented as a somewhat elite multi-unit formation that includes some heavy KV-1s and T-34s. The contributions of small militia, tank, and anti-tank units are reflected by the Soviet Alarm Pool. Other chrome accounts for ‘tree bark soup’ (used by cut-off units), planes diverted to terror-bomb Moscow, and special markers for artillery ammo & katyusha effects. Smolensk is a small and fairly simple entry in the series, with special rules kept to a minimum. We think players will enjoy the fact both sides must attack and defend. By the end they will learn three things about this campaign: the Soviets are more than just punching bags, the Germans are challenged to hold their early gains, and the road to Moscow will be paved in blood. Seven scenarios are included: Intro Scenario: Vitebsk, 1/2 turn, using about 1/4 of the map Smolensk Campaign, 8 July to 8 September (19 turns) Late July Start, 22 July to 8 September (15 turns) 1st Counteroffensive, 22 July to 1 August (4 turns) Early August Start, 8 August to 8 September (10 turns) 2nd Counteroffensive, 8 August to 22 August (5 turns) 3rd Counteroffensive, 26 August to 8 September (5 turns)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.