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Patriots & Redcoats

#221661BGG ↗

2018 · 4-10 players · 25min · weight 1.71 · 137 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
221661
Name
Patriots & Redcoats
Year
2018
Rank
14219
Min players
4
Max players
10
Playing time
25
Min playtime
15
Max playtime
25
Avg weight
1.7143
Num weights
7
Bayes avg
5.5427
Average
6.56679
Users rated
137
Num owned
324
Wanting
20
Wishing
201
Num comments
54
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Player EliminationSecret Unit DeploymentTake ThatTeam-Based GameVoting
Categories (6)
American Revolutionary WarBluffingCard GameDeductionParty GameSpies / Secret Agents
Description (1126 chars)

Description from the publisher: Welcome to 1776. It is July 4th. The ink of a feathered quill pen begins to dry from last of the fifty-six men. It is done, the final signature on the Declaration of Independence. Are these signers on the verge of forming a great nation, or did they just seal their fate on a hangman's noose? Only time will tell. In America’s thirteen colonies, these patriots will defy a king, a kingdom, and the world. But defiance is only the first part of the story. Fighting a war against the greatest military in the world is quite something else…. In Patriots and Redcoats, the players take on the roles of the Americans fighting to win independence and the British fighting to stop the rebellion. Players are secretly assigned to the Patriots team or the Redcoats team. A team wins by locating and assassinating the opposing Leader or by winning four Victories on the Battlefield. Watch out—there are spies and turncoats among you, and war by its nature can take on a character all its own in this bluffing, take-that, hidden-identity card game about the Revolutionary War.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.