← all games

1914: Twilight in the East

#21779BGG ↗

2007 · 2-6 players · 4000min · weight 4.37 · 220 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
21779
Name
1914: Twilight in the East
Year
2007
Rank
6537
Min players
2
Max players
6
Playing time
4000
Min playtime
720
Max playtime
4000
Avg weight
4.3692
Num weights
65
Bayes avg
5.68795
Average
8.03477
Users rated
220
Num owned
829
Wanting
62
Wishing
237
Num comments
143
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingGrid MovementHexagon GridSimulationZone of Control
Categories (2)
WargameWorld War I
Description (1323 chars)

(From the GMT website:) Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914. The game features an innovative combat system which takes into account the magnitude of the forces involved in each individual combat and various factors such as amount and type of artillery present, flank attacks, and fieldworks, among other things. It also features a fluid Movement, Counter-Movement, Forced March movement system and Combat Effectiveness Level tracking system that requires formations to periodically rest and recuperate. All the scenarios except the introductory scenario allow both sides to be simultaneously on the offensive and defensive on different parts of the battlefield. Additionally, armies that were on the offensive one game turn can quickly find themselves on the defensive a game turn later. The game includes five scenarios: First Battle of the Masurian Lakes, Lublin, Battle for Galicia, Tannenberg Campaign and the Grand Campaign game. A support magazine "Dispatches 1914" was published in 2012.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.