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Das Vermächtnis des Maharaja

#216694BGG ↗

2017 · 2-4 players · 30min · weight 1.73 · 200 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
216694
Name
Das Vermächtnis des Maharaja
Year
2017
Rank
9754
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.7333
Num weights
15
Bayes avg
5.59284
Average
6.66535
Users rated
200
Num owned
432
Wanting
10
Wishing
43
Num comments
62
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
ContractsHand ManagementMove Through DeckOpen DraftingSet Collection
Categories (2)
Card GameEconomic
Description (1521 chars)

You need to collect antiques in Das Vermächtnis Des Maharaja, a.k.a. Maharaja, but more than that you need proof that those antiques form a collection and aren't merely a hodgepodge of old trinkets. To set up the game, shuffle the 36 antique cards (six types in six colors), lay out four on the table, give each player 4-5 rupees (depending on turn order), and lay out the fifteen collection cards. Place the trade cards — numbered 4-3-3-2-2 in a four-player game — on the table in a row, then place a gold coin worth 3 rupees on each trade card. On a turn, a player either takes the leftmost gold coin from a trade card or pays the cost shown on the leftmost trade card bearing a coin to purchase one of the antique cards on display. After doing either of these, the player can claim a collection card as long as they own the antiques depicted on that card; many collection cards force you to discard one of the antiques depicted, which then sets you back toward claiming other collection cards. To end your turn, pay taxes so that you have at most 8 rupees. As soon as all the gold coins are claimed or the antique cards purchased, the round ends, after which you refill the trade cards and lay out four new antique cards. Once the antique cards run out, the game ends and players discard any antique cards they hold if they have only one card of that color. Then they tally their scores based on their collection and antique cards and the money they still hold. Whoever has the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.