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Carcosa

#216224BGG ↗

2017 · 1-4 players · 60min · weight 2.70 · 221 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
216224
Name
Carcosa
Year
2017
Rank
14483
Min players
1
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.7
Num weights
10
Bayes avg
5.54093
Average
6.12624
Users rated
221
Num owned
579
Wanting
16
Wishing
111
Num comments
83
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceSolo / Solitaire GameTeam-Based GameTile Placement
Categories (3)
BluffingHorrorTerritory Building
Description (1450 chars)

In Carcosa, you summon forth the home of the Tattered King, one tile at a time, using your cultists to control leylines, conduct rituals, and influence the districts of Carcosa itself. If they displease you, you can sacrifice them to the dark waters of Lake Hali for the pleasure of the King. Each player leads a Lovecraftian cult, taking turns using their prophet to select a tile representing a section of Carcosa from the cult board and adding it to the growing magnificent landscape of ritual sites, leylines, towers and domes. Players can then deploy cultists to control a leyline, conduct a ritual, or influence the districts they have just summoned. But Carcosa is no normal city! You must stabilize your summoned tiles with power drawn from leylines or they may be reshaped by other cults! Recruit more cultists by conducting the Forbidden Play at theatres you summon! Send your cultists to gather power and watch them be driven mad by the terrible secrets! Use your oracles to spend power on game-changing spells! Sacrifice your cultists to the horrific avatars of the King! The game will end either when a cult gathers enough power to conduct the final summoning of the King in Yellow or enough tiles are placed such that Carcosa becomes a permanent feature of our Earth and the cult with the most power seizes control. Only one cult can succeed in these insane tasks — but in Lovecraft's mythos, can one truly call that winning?

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.