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Riddle of the Ring

#2157BGG ↗

1982 · 2-8 players · 120min · weight 2.06 · 172 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2157
Name
Riddle of the Ring
Year
1982
Rank
10713
Min players
2
Max players
8
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.0588
Num weights
17
Bayes avg
5.57716
Average
6.92564
Users rated
172
Num owned
424
Wanting
38
Wishing
104
Num comments
93
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hexagon GridTeam-Based Game
Categories (3)
AdventureFantasyNovel-based
Description (1324 chars)

In this fairly simple game based on The Lord of the Rings, you play one of four Hobbits or one of four Black Riders. Each player competes against all the other players to win. A Hobbit player wins if he can get the one ring to the Cracks of Doom and survive for one turn. A Black Rider player wins if he can get the ring to Barad-Dur and survive for one turn. There is a map of Middle Earth but this is a card driven game. The map generally hinders movement and supplies places to draw cards. Cards can be tools to help you fight or move through types of terrain at a reduced cost. A players turn consists of moving, having Friendly Exchanges, executing Power Plays, and drawing cards. Power Plays include looking at other player’s hands, taking cards from another player, and/or executing a battle against another player. Though game play is simple and fast, strategies and subtleties of play are not always obvious and requires intelligent play through good timing in movement, using cards effectively, and especially having Friendly Exchanges and Power Plays in combinations to achieve maximum advantage. Optional rules include playing as partners (Hobbits vs. Black Riders) and the enhanced two-player game where one player controls all four Hobbits and the other player controls all four Black Riders.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.