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Heroes Welcome

#212839BGG ↗

2019 · 2-5 players · 90min · weight 2.67 · 214 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
212839
Name
Heroes Welcome
Year
2019
Rank
9038
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.6667
Num weights
3
Bayes avg
5.60684
Average
7.04495
Users rated
214
Num owned
511
Wanting
16
Wishing
130
Num comments
67
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Pick-up and DeliverSet CollectionWorker Placement
Categories (2)
EconomicFantasy
Description (1964 chars)

Welcome to Dragon Reach, the bustling new frontier settlement in the Realm of Smiteros. The zone portals have just opened, and as we speak the first heroes are braving the Dungeon in search of fame, glory, and level-ups. Besieged monsters lurk on the outskirts of town looking for opportunities to gear themselves up against their new foes. For you, this means only one thing: PROFIT! You see, heroes come back with packs full of loot, needing beds and mead and provisions and furry hats. (It’s always furry hats. What is up with that?) And monsters will pay top doubloon for anything that might stop the heroes from coming into their dungeon and smiting them straight to the Nameless Realms. (G’luck with that, fellas!) For the enterprising merchant who can work both ends of the situation, there are stacks of Vorpal to be made. But you won’t be alone. Other merchants are here, moving in on your territory, trying to make the same quick piece of shiny that you are. Competition is the heart of commerce. Or something. When the boss monster finally goes down, whoever has the most Vorpal Pieces wins! (I saw that carved in a table at the Merchants’ Guild, so it must be true.) Gameplay The game is played in a series of rounds, and each round is separated into two phases: 1. Town Phase - Players will take turns running Shops, working in the Guildhalls, and crafting artifacts. When the round ends after one player calls for it, the Heroes leave town for their next Dungeon Crawl. 2. Dungeon Crawl Phase - The Heroes enter the Dungeon to defeat enemies and level up, receive Loot, and while this is happening you and your cohorts are preparing the town for their "triumphant" return. The Heroes finish by arriving at the Town Gate with backpacks full of Loot and gold, ripe for the picking. This starts the next and round with a new Town Phase. The player with the most VPs at the end of the game (after the Boss encounter) wins!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.